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IntroductionEdit

The Phase Rift consists of seven areas where players explore to obtain the materials for Catalysts. The area that can be explored changes every day at 12:00am PST, which also changes the material gained from the exploration. The Phase Rift currently offers three difficulties at which the players may defeat monsters. Catalyst materials are fixed and rewarded upon completion of the exploration of the Phase Rift. Each successful run counts as 20% completion, thus a minimum of 5 runs are required to obtain the reward. A player may only obtain the reward once per day.

Note that in the Phase Rift, one may obtain equipment drops, but there will not be a Bonus Reward draw (ie. there is no end-reward in gold (except in equipment drops), EXP, bandages, etc.). It is recommended that the player has enough money on-hand for an extra 5 morale refills if they intend to continue battling afterwards and do not wish to use elixirs.

The only noticeable combative differences between difficulties are the damge dealt by enemies and their tankability; the actual monster formation itself will remain the same across difficulties, although bosses will randomize regardless of which level you decide to play. Equipment drops will vary between difficulties; players may obtain Golden equipment from ★, Golden and War God equipment from ★★, and War God and Savior equipment from ★★★. The lowest difficulty is the easiest and yields 8 of that day's material, while the hardest difficulty will yield 12 of that day's material.

Battle StyleEdit

When one first enters the Phase Rift, the player may choose the difficulty at which they wish to proceed. By default, it is set to Level 1. This is especially important for those who intend to use Catalysts to reinforce S > SS Judgment gear; if they accidentally run all five of their explorations at Level 1, they will be given 8 catalysts instead of 12, and will not have enough to reinforce their Judgment gear with Catalysts during that week. Players may change the difficulty after completion of a battle, but they will lose all progress on their previously done level and will have to start from 0% completion.

Phase Rift combat is almost exactly the same as storyline mode, where your main six heroes go against six monsters over three waves. The only difference is in the final round. The final round (initiated when the player begins a run at 80% completion) contains three boss-spawn rounds as opposed to one. In most cases, the boss will fully heal when it first reaches 50% HP. Upon reaching 0 HP, the boss will change. It is possible to "skip" the first heal by having a single hero deal over 50% worth of damage relative to the boss' HP, provided that it kills the boss in one shot. However, the number of total spawns in a boss round will remain the same; any monster that did not appear during the "second" round will appear with the monsters on the "third" round. The battle ends when the second boss is defeated, and a completion screen will appear once the Victory screen has passed.

Hissarlik Hill (Monday)Edit


HISSARLIK HILL

Spawn Information
Round
Monster List
Skill Description
NORMAL RUN INFORMATION (0~60% Completion Start)
1 & 2
Heart of Shadow x1
Shields the entire party from oncoming skills for two turns.
Fallen Monk x2
Conjures a fireball spell and hurls it at enemies in a column. It burns.
Desert Ravager x1
Throws a dagger that somehow hits a row of enemies.
Jar of Greed x1
Ambushes enemies in a row with its swords and its feet.
Al Hassad x1
Swings an enormous club to damage and burn enemies in a row.
3
Heart of Shadow x1
Shields the entire party from oncoming skills for two turns.
Mouth of Shadow x1
Casts a spell that silences enemies in a row for two turns.
Eye of Shadow x1
Reduces the defense of enemies in a column.
Hand of Shadow x1
Roars angrily at an enemy to restore his HP.
Cult of Shadows Dark Priest x1
Damages a 3x3 area with an evil spell.
BOSS: Varies
FINAL RUN INFORMATION (80% Completion Start)
1 & 2
Refer to the above.
3 BOSS SPAWN #1
Mouth of Shadow x1
Casts a spell that silences enemies in a row for two turns.
Eye of Shadow x1
Reduces the defense of enemies in a column.
Heart of Shadow x1
Shields the entire party from oncoming skills for two turns.
Hand of Shadow x1
Roars angrily at an enemy to restore his HP.
Cult of Shadows Dark Priest x1
Damages a 3x3 area with an evil spell.
BOSS: Sibyl
BOSS SPAWN #2
Mouth of Shadow x2
Casts a spell that silences enemies in a row for two turns.
Eye of Shadow x1
Reduces the defense of enemies in a column.
Hand of Shadow x1
Roars angrily at an enemy to restore his HP.
BOSS: Sibyl (Healed)
BOSS SPAWN #3
Hand of Shadow x2
Roars angrily at an enemy to restore his HP.
Eye of Shadow x2
Reduces the defense of enemies in a column.
BOSS: Furia
★ REWARD:
★★ REWARD:
★★★ REWARD:
MOONLIGHT VAPOR x8
MOONLIGHT VAPOR x10
MOONLIGHT VAPOR x12

Martyred Grounds (Tuesday)Edit


MARTYRED GROUNDS

Spawn Information
Round
Monster List
Skill Description
NORMAL RUN INFORMATION (0~60% Completion Start)
1 & 2
Heart of Shadow x1
Shields the entire party from oncoming skills for two turns.
Tainted Scorpion x2
Shoots a target with lethal venom and poisons the enemy.
Mutant Soldier Ant x2
Attacks a front line target and poison him.
Anubis x1
Creates a fissure of poison that hits a 3x3 area.
3
Heart of Shadow x1
Shields the entire party from oncoming skills for two turns.
Mouth of Shadow x1
Casts a spell that silences enemies in a row for two turns.
Eye of Shadow x1
Reduces the defense of enemies in a column.
Hand of Shadow x1
Roars angrily at an enemy to restore his HP.
Cult of Shadows Dark Priest x1
Damages a 3x3 area with an evil spell.
BOSS: Varies
FINAL RUN INFORMATION (80% Completion Start)
1 & 2
Refer to the above.
3 BOSS SPAWN #1
Mouth of Shadow x1
Casts a spell that silences enemies in a row for two turns.
Eye of Shadow x1
Reduces the defense of enemies in a column.
Heart of Shadow x1
Shields the entire party from oncoming skills for two turns.
Hand of Shadow x1
Roars angrily at an enemy to restore his HP.
Cult of Shadows Dark Priest x1
Damages a 3x3 area with an evil spell.
BOSS: Kainan
BOSS SPAWN #2
Mouth of Shadow x2
Casts a spell that silences enemies in a row for two turns.
Eye of Shadow x1
Reduces the defense of enemies in a column.
Hand of Shadow x1
Roars angrily at an enemy to restore his HP.
BOSS: Kainan (Healed)
BOSS SPAWN #3
Hand of Shadow x2
Roars angrily at an enemy to restore his HP.
Eye of Shadow x2
Reduces the defense of enemies in a column.
BOSS: Arson
★ REWARD:
★★ REWARD:
★★★ REWARD:
HEART OF FIRE x8
HEART OF FIRE x10
HEART OF FIRE x12

Great Fountainhead (Wednesday)Edit


GREAT FOUNTAINHEAD

Spawn Information
Round
Monster List
Skill Description
NORMAL RUN INFORMATION (0~60% Completion Start)
1 & 2
Heart of Shadow x1
Shields the entire party from oncoming skills for two turns.
Pink Flower Snail x1
Spits unwanted mucus at an enemy with a chance to inflict poison.
Yellow Flower Snail x1
Feetlessly kicks an opponent with a chance to stun.
Cult of Shadows Lust Priest x1
Casts a spell that silences enemies in a 3x3 area.
Tainted Water Spirit x1
Heals the entire party for ~700 HP.
Befouled Guardian x1
Smacks an opponent with its brances to knock him back.
3
Heart of Shadow x1
Shields the entire party from oncoming skills for two turns.
Mouth of Shadow x1
Casts a spell that silences enemies in a row for two turns.
Eye of Shadow x1
Reduces the defense of enemies in a column.
Hand of Shadow x1
Roars angrily at an enemy to restore his HP.
Cult of Shadows Dark Priest x1
Damages a 3x3 area with an evil spell.
BOSS: Varies
FINAL RUN INFORMATION (80% Completion Start)
1 & 2
Refer to the above.
3 BOSS SPAWN #1
Mouth of Shadow x1
Casts a spell that silences enemies in a row for two turns.
Eye of Shadow x1
Reduces the defense of enemies in a column.
Heart of Shadow x1
Shields the entire party from oncoming skills for two turns.
Hand of Shadow x1
Roars angrily at an enemy to restore his HP.
Cult of Shadows Dark Priest x1
Damages a 3x3 area with an evil spell.
BOSS: Arielle
BOSS SPAWN #2
Mouth of Shadow x2
Casts a spell that silences enemies in a row for two turns.
Hand of Shadow x1
Roars angrily at an enemy to restore his HP.
BOSS: Arielle (Healed)
BOSS SPAWN #3
Hand of Shadow x2
Roars angrily at an enemy to restore his HP.
Eye of Shadow x2
Reduces the defense of enemies in a column.
BOSS: Blood Pearl
★ REWARD:
★★ REWARD:
★★★ REWARD:
OCEAN TENDRIL x8
OCEAN TENDRIL x10
OCEAN TENDRIL x12

Witchwood (Thursday)Edit


WITCHWOOD

Spawn Information
Round
Monster List
Skill Description
NORMAL RUN INFORMATION (0~60% Completion Start)
1 & 2
Heart of Shadow x1
Shields the entire party from oncoming skills for two turns.
Forest Witch x1
Summons a mini-Treant Elder (ilimited to once per turn).
Furious Weeds x1
(No skill) Spews mucus at an enemy with a chance to poison.
Menacing Fairy Bee x1
Stuns and poisons an enemy with its uglliness.
Treant Elder x1
Launches its thorny vines through the ground and stuns an enemy.
Treant Vagabond x1
Launches its thorny vines through the ground and stuns an enemy.
3
Heart of Shadow x1
Shields the entire party from oncoming skills for two turns.
Mouth of Shadow x1
Casts a spell that silences enemies in a row for two turns.
Eye of Shadow x1
Reduces the defense of enemies in a column.
Hand of Shadow x1
Roars angrily at an enemy to restore his HP.
Cult of Shadows Dark Priest x1
Damages a 3x3 area with an evil spell.
BOSS: Varies
FINAL RUN INFORMATION (80% Completion Start)
1 & 2
Refer to the above.
3 BOSS SPAWN #1
Mouth of Shadow x1
Casts a spell that silences enemies in a row for two turns.
Eye of Shadow x1
Reduces the defense of enemies in a column.
Heart of Shadow x1
Shields the entire party from oncoming skills for two turns.
Hand of Shadow x1
Roars angrily at an enemy to restore his HP.
Cult of Shadows Dark Priest x1
Damages a 3x3 area with an evil spell.
BOSS: Treant Elder
BOSS SPAWN #2
Mouth of Shadow x2
Casts a spell that silences enemies in a row for two turns.
Eye of Shadow x1
Reduces the defense of enemies in a column.
Hand of Shadow x1
Roars angrily at an enemy to restore his HP.
BOSS: Treant Elder (Healed)
BOSS SPAWN #3
Hand of Shadow x2
Roars angrily at an enemy to restore his HP.
Eye of Shadow x2
Reduces the defense of enemies in a column.
BOSS: Scraggleweald
★ REWARD:
★★ REWARD:
★★★ REWARD:
VERDANT DREAM x8
VERDANT DREAM x10
VERDANT DREAM x12

Serpentine Heart (Friday)Edit


SERPENTINE HEART

Spawn Information
Round
Monster List
Skill Description
NORMAL RUN INFORMATION (0~60% Completion Start)
1 & 2
Heart of Shadow x1
Shields the entire party from oncoming skills for two turns.
Naga Warrior x1
Throws dirt at an enemy.
Naga Dragonmaw x1
Mauls an enemy and the target behind it with its three heads.
Witchbird Nagawrangler x1
Grants an attack and defense buff to the entire party.
Witchbird Chirugeon x1
Revives an injured enemy with lower HP and attack power.
Ananta's Elite x1*
Sometimes does not appear.
A larger version of Naga Dragonmaw; mauls an enemy and the target behind it with its three heads.
3
Heart of Shadow x1
Shields the entire party from oncoming skills for two turns.
Mouth of Shadow x1
Casts a spell that silences enemies in a row for two turns.
Eye of Shadow x1
Reduces the defense of enemies in a column.
Hand of Shadow x1
Roars angrily at an enemy to restore his HP.
Cult of Shadows Dark Priest x1
Damages a 3x3 area with an evil spell.
BOSS: Varies
FINAL RUN INFORMATION (80% Completion Start)
1 & 2
Refer to the above.
3 BOSS SPAWN #1
Mouth of Shadow x1
Casts a spell that silences enemies in a row for two turns.
Eye of Shadow x1
Reduces the defense of enemies in a column.
Heart of Shadow x1
Shields the entire party from oncoming skills for two turns.
Hand of Shadow x1
Roars angrily at an enemy to restore his HP.
Cult of Shadows Dark Priest x1
Damages a 3x3 area with an evil spell.
BOSS: Turk
BOSS SPAWN #2
Mouth of Shadow x2
Casts a spell that silences enemies in a row for two turns.
Eye of Shadow x1
Reduces the defense of enemies in a column.
Hand of Shadow x1
Roars angrily at an enemy to restore his HP.
BOSS: Turk (Healed)
BOSS SPAWN #3
Hand of Shadow x2
Roars angrily at an enemy to restore his HP.
Eye of Shadow x2
Reduces the defense of enemies in a column.
BOSS: Amara
★ REWARD:
★★ REWARD:
★★★ REWARD:
IRON SOUL x8
IRON SOUL x10
IRON SOUL x12

Black Swamp (Saturday)Edit


BLACK SWAMP

Spawn Information
Round
Monster List
Skill Description
NORMAL RUN INFORMATION (0~60% Completion Start)
1 & 2
Heart of Shadow x1
Shields the entire party from oncoming skills for two turns.
Carnivorous Mutantvine x1
Smacks an enemy using one of its vines with a chance of poison..
Undead Froggle x1
Burps at an enemy.
Muddy Ghoul x1
Clobbers an enemy with a stick to knock it back.
Toxic Froggle x1
Poisons an enemy with its tainted saliva.
Croaklossus x1
A larger version of an Undead Froggle; burps a stench so foul that it hurts the entire party.
3
Heart of Shadow x1
Shields the entire party from oncoming skills for two turns.
Mouth of Shadow x1
Casts a spell that silences enemies in a row for two turns.
Eye of Shadow x1
Reduces the defense of enemies in a column.
Hand of Shadow x1
Roars angrily at an enemy to restore his HP.
Cult of Shadows Dark Priest x1
Damages a 3x3 area with an evil spell.
BOSS: Varies
FINAL RUN INFORMATION (80% Completion Start)
1 & 2
Refer to the above.
3 BOSS SPAWN #1
Mouth of Shadow x1
Casts a spell that silences enemies in a row for two turns.
Eye of Shadow x1
Reduces the defense of enemies in a column.
Heart of Shadow x1
Shields the entire party from oncoming skills for two turns.
Hand of Shadow x1
Roars angrily at an enemy to restore his HP.
Cult of Shadows Dark Priest x1
Damages a 3x3 area with an evil spell.
BOSS: Felix
BOSS SPAWN #2
Mouth of Shadow x2
Casts a spell that silences enemies in a row for two turns.
Eye of Shadow x1
Reduces the defense of enemies in a column.
Hand of Shadow x1
Roars angrily at an enemy to restore his HP.
BOSS: Felix
BOSS SPAWN #3
Hand of Shadow x2
Roars angrily at an enemy to restore his HP.
Eye of Shadow x2
Reduces the defense of enemies in a column.
BOSS: Dober
★ REWARD:
★★ REWARD:
★★★ REWARD:
TEARS OF EARTH x8
TEARS OF EARTH x10
TEARS OF EARTH x12

Bran Castle (Sunday)Edit


BRAN CASTLE

Spawn Information
Round
Monster List
Skill Description
NORMAL RUN INFORMATION (0~60% Completion Start)
1 & 2
Heart of Shadow x1
Shields the entire party from oncoming skills for two turns.
Vice of Darkness x2
Chops an enemy with his dual axes.
Sins of Shadow x2
Chops an enemy with an incredibly heavy axe.
Mouth of Shadow x1
Casts a spell that silences enemies in a row for two turns.
3
Heart of Shadow x1
Shields the entire party from oncoming skills.
Mouth of Shadow x1
Casts a spell that silences enemies in a row for two turns.
Eye of Shadow x1
Reduces the defense of enemies in a column.
Hand of Shadow x1
Roars angrily at an enemy to restore his HP.
Cult of Shadows Dark Priest x1
Damages a 3x3 area with an evil spell.
BOSS: Varies
FINAL RUN INFORMATION (80% Completion Start)
1 & 2
Refer to the above.
3 BOSS SPAWN #1
Mouth of Shadow x1
Casts a spell that silences enemies in a row for two turns.
Eye of Shadow x1
Reduces the defense of enemies in a column.
Heart of Shadow x1
Shields the entire party from oncoming skills for two turns.
Hand of Shadow x1
Roars angrily at an enemy to restore his HP.
Cult of Shadows Dark Priest x1
Damages a 3x3 area with an evil spell.
BOSS: Karinna
BOSS SPAWN #2
Mouth of Shadow x2
Casts a spell that silences enemies in a row for two turns.
Eye of Shadow x1
Reduces the defense of enemies in a column.
Hand of Shadow x1
Roars angrily at an enemy to restore his HP.
BOSS: Karinna
BOSS SPAWN #3
Hand of Shadow x2
Roars angrily at an enemy to restore his HP.
Eye of Shadow x2
Reduces the defense of enemies in a column.
BOSS: Gareth
★ REWARD:
★★ REWARD:
★★★ REWARD:
SUNSHARD x8
SUNSHARD x10
SUNSHARD x12

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